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JPN Review: Melody Lyrik Idol Magik

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978-4-08-631128-1-02.jpg

From the outside, Japanese subcultures feel like they don’t belong on this Earth. Documentaries about these underground subcultures depict people whose lives can be defined as “drifting” and “antisocial” trying to engage in what looks like to be maddening occult activities.

One such subculture is the so-called underground idol subculture (地下アイドル). Documentaries uploaded to YouTube display amateur or indie idols singing off-tune and dancing to the beat of loud nonsensical music on a poorly-lit wooden stage that might crumble at any minute now. Comments below deride these idols’ singing abilities and choreography; when footage shows them going to Akihabara live houses and their fans are pumping their fists in the air with their light sticks, the commenters type away in disgust at how bizarre, talentless, and tasteless this subculture is.

It is worse than low art. It is grotesque and obscene.

It isn’t hard to see why. Footage of men reaching up to touch under idols’ skirts can put anybody off, and there are scandals everywhere. The various scandals of the popular idol group AKB48 in particular have given idols a bad rap. Even though the underground idol community forswore AKB48 years ago, many people don’t see the difference between them and the group. They all probably have the same problems, so what’s the difference? It is not surprising then that idol subcultures as a whole receive a lot of commentary from outsiders in academia and social media. These people may not see eye to eye on many things, but they do agree on one core issue: idol subcultures are a disease.

But subcultures are far more than the stereotypes people write about all the time. These subcultures are a respite from the nihilism of reality. They are dreams and ideals people can achieve against a hypocritical mainstream culture. People in subcultures embrace their consumerism and fanaticism because they know their passion can shine brighter than what they can ever achieve in their ordinary lives. It is why they live.

Melody Lyrik Idol Magik

Melody Lyrik Idol Magik by Ishikawa Hiroshi is representative of those dreamers and believers committing their lives to a culture not many people approve of. It won’t convince anyone who is prejudiced to subcultures that underground idols can be something more than a craving for sex and glamor, but it can explain why people engage in them in the first place.

It is a desire that pumps the heart up as Nazuma, an average “outsider,” later learns when he finds himself attending a prestigious school for underground idols and fans deep into the subculture. With the help of his old childhood friend-turned-idol expert Kunihiya, he becomes the producer of two aspiring idols: Ako, a girl who talks very little and prefers nodding to communicate and hiding her emotions under her many parkas; and Asha, a mixed race Japanese girl who is way too hyperactive and pushes everyone about.

Their dreams may be romantic, but their journeys remain painful and tiring. These characters don’t always enjoy singing and dancing; in fact, Ishikawa makes sure to seam their pain and anger into the writing.

melody

Nazuma and Ako are narrated in their respective chapters as vulnerable teenagers who are trying to find their place in the subcultures they’re in. For their little happy scenes, Ishikawa likes to write about how the light twinkles through the leaves and the way sakura blossom petals move through Ako’s hair when she is walking to school. Mainstream literary writers, if they read these beautifully crafted sentences, would be envious. But Ishikawa is also able to let his delicate prose give way to cynical writing not found in idol anime like The iDOLM@STER and Love Live; illusions of sound and light in these idol performances come and go as if to attack the narrators for their naivety and idealism.

They are bewildered by what they see and hear. Situations such as fans getting slapped in the face at concerts or idols performing satanic rituals for a member who has left the group are plentiful and comedic to read about. But these instances show there is far more to the subculture than they first thought.

It is understandable to see why the third-person narration shows their hesitation and nervousness throughout the book. They are not sure about what they are doing. Whether it is composing lyrics for a new song or even doing a small live performance, Ishikawa displays an unusually high sensitivity to his characters and the subject matter he is writing about.

He isn’t writing about the imagined stereotypes of idols and their fans after all; he is writing about people who struggle and engage in these subcultures. These idols and fans have faces and there are many kinds of them out there. It doesn’t matter who fits the bill.

Likewise, Ishikawa enjoys writing about minorities and people with disabilities where they belong — on the same level as everyone else. Nobody is discriminated against in Ishikawa’s depiction of the underground idol subculture. Asha’s sister is an autistic girl. She hides behind her mother and is afraid of communicating with others except on paper. Yet, she can’t hide her excitement over idols, just like anybody else in love with idols.

This is what normal fans are like — anyone who dares to go against the mainstream and struggles like everyone else who wants their dreams to come true. Everyone is a nobody and we just like what we like. Nothing more or less to it.

Embracing the superficiality and low yet honorable goals is what subcultures do best. While mainstream society prides itself in going up and up, subcultures remain humble and dig even deeper underground instead. That’s the difference between AKB48 and underground idols: the former sees fame as money while the latter desires fame because they can get recognized for their efforts.

Seeing people drive at their work is why subcultures are exciting to watch. They are “useless” and “weird,” but that’s why they are beautiful. Reading about how the four main characters in Melody Lyrik Idol Magik grow is just as satisfying as watching subcultures grow. They remind us of the reasons why we engage in subcultures and why we should be proud of the effort we put into the work.

Kastel’s Rating: Extremely Recommended


Didn’t I Say to Make My Abilities Average in the Next Life?!

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Didn’t I Say to Make My Abilities Average in the Next Life?!

English Title: Didn’t I Say to Make My Abilities Average in the Next Life?!
Japanese Title: 私、能力は平均値でって言ったよね! — Watashi, Nouryoku wa Heikinchi de tte Itta yo ne! — “I Said Make My Abilities Average!”
Author: FUNA
Illustrator: Itsuki Akata
Translator: Diana Taylor
Genre: Comedy, Fantasy
Original Run: May 2016 – ongoing
English Run: February 2017 – ongoing
Japanese Publisher: Earth Star Novel (Earth Star Entertainment)
English Publisher: Seven Seas
Volumes in Japanese: 6 (In Progress)
Volumes in English: 1 (In Progress)
Average Price Per Volume: Kindle $8 — Paperback $14

Synopsis: When gifted student Kurihara Misato dies right after her high school graduation, she meets God and has a peculiar request: to make her abilities average in the next life. But few things–especially wishes–ever go quite as planned. As she navigates her new life as a ten-year-old girl in a magic-filled world, she realizes God has a unique definition of average!

Volume 1
Amazon
Released February 1, 2018 — ASIN: B078T1H829
Note: A paperback version will release on June 12th.
Amazon — Barnes and NobleBook DepositoryRightStuf

Upcoming Releases

Reviews of Didn’t I Say to Make My Abilities Average in the Next Life?!
(forthcoming)

Manga Adaptation
MAL Entry — Published August 2016 – ongoing (English release by Seven Seas)
AmazonBarnes and NobleBook Depository — RightStuf

If you liked Didn’t I Say to Make My Abilities Average in the Next Life?!, you might also want to try…

If you find any errors or broken links in this entry, leave a comment!

Yen Press Licenses Fireworks Novel

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Fireworks, Should We See It from the Side or the Bottom?

Yen Press has announced a license for the novel Fireworks, Should We See It from the Side or the Bottom?, by Shunji Iwai and Hitoshi Ohne. Fireworks began as a 45-minute Japanese TV film written and directed by Shunji Iwai in 1993, which later saw theatrical release in 1995. An anime film adaptation of this story was released in Japan in August 2017, directed by Nobuyuki Takeuchi at anime studio Shaft (with Akiyuki Shinbo [Bakemonogatari, Madoka Magica] as chief director).

Yen Press will release the novelization of the anime film in English this August. Looking at its listing on Amazon, it has a release date of August 21st. Similar to the Yen On novel release for Your Name, it appears the physical release for Fireworks will be a hardcover, and an ebook option will also be available.

Fireworks, Should We See It from the Side or the Bottom?

Synopsis: On the eve of a fireworks festival in a quiet port town, a young boy wonders with his childhood friend what fireworks look like from the side. Their curiosity drives them to make a promise that they’ll climb a light house and find out for sure. But that evening, the girl he secretly likes suddenly asks him to run away with her. Where will this summer night lead him?

Haikasoru Review: Legend of the Galactic Heroes (Vol 2)

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Legend of the Galactic Heroes

For general information on this series: Legend of the Galactic Heroes entry

This review is for the second volume of Legend of the Galactic Heroes by Yoshiki Tanaka. The English edition was released by Viz Media’s Haikasoru imprint in July 2016. At the moment there are five volumes available in English. The series is completed with ten volumes in Japan, released from 1982 to 1987.

Vol 2 – Ambition

My day-to-day schedule lately has made listening to audiobooks a viable option for book-reading, so I decided it was about time I picked up another Audible volume of the space opera cult classic Galactic Heroes. I liked the first volume well enough, though that was largely thanks to just how well the narrator tells the story. The reader is Tim Gerard Reynolds, who has apparently narrated a lot of books.

He voices each of the main characters in a distinct way that fits their personalities perfectly, a point made most apparent by his portrayals of the two contrasting protagonists: Yang Wen-li and Reinhard von Lohengramm. Yang is the poor soul who keeps getting roped into nigh impossible missions, his deprecating dialogue constantly tinged with exasperation at humanity’s eagerness to repeat tragic events in history. Meanwhile whenever Reinhard speaks, you can’t help but feel the need to stand at attention — he knows he’s going to change the face of the entire universe, and you know it too.

The memorable voices extends to many among the story’s extended cast. Reinhard’s advisor Oberstein speaks in a cold and calculating monotone, making him a perfect contrast with Reinhard’s second-in-command and best friend Kircheis, who you could call Reinhard’s moral compass. I also liked the portrayal of Yang’s adopted teenage son Julian, who comes across as both a starry-eyed optimistic youth as well as a reliable support for Yang.

Volume 2 of Galactic Heroes tells two stories, switching back and forth between them from chapter to chapter. Rather than focusing on the eternal conflict between the Galactic Empire and the Free Planets Alliance, our protagonists are instead focused on their respective battles within the civil wars that ensue. Reinhard engages in his long-awaited power struggle with the aristocracy, while Yang must quash a sudden rebellion that has taken over the capital planet. To be honest I tend to not follow everything that is going on when it comes to the space battles themselves, but I do enjoy all the scenes in which the characters are holding conversations with one another.

Overall I liked both of the stories this volume told. They’re not as grand as the struggle portrayed in the first volume, but the overarching plot progresses enough to make the stories feel worthwhile. The coup d’etat on the Free Planets Alliance side is the more plot-driven story, but it has some interesting things to say about the inherent struggles of running a democracy, and the self-destructive pitfalls one can expect in a society fueled by war-time nationalism. Meanwhile on the Galactic Empire side, we get a much more personal story that puts Reinhard to the test, and the events that follow will clearly affect the rest of the series in terms of his character and motivations.

Cho’s Rating: Recommended

You can purchase this book online via sites like Amazon (available in paperback or as an ebook) and Book Depository (which offers free worldwide shipping). These are affiliate links, so a small percentage of sales goes toward this site.

New J-Novel Club Title: Me, A Genius?

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Me, A Genius?

J-Novel Club has announced a new light novel license for their online service: Me, a Genius? I Was Reborn into Another World and I Think They’ve Got the Wrong Idea!, written by Nyun and illustrated by Sakana. A free sample is up for everyone to read, while the first four parts of volume 1 are all available for J-Novel Club members. In Japan the series is known as Isekai ni Tensei Shitandakedo Ore, Tensaitte Kanchigai Saretenai?, and is published by Overlap Bunko. Three volumes of this have been released in Japan, and it sounds like that might be it for the series. Judging by the tone and content of this story, it seems comparable to J-Novel Club series such as My Big Sister Lives in a Fantasy World and How Not to Summon a Demon Lord.

Volume 1

Synopsis: Kouki has found himself reborn, together with many of his past-life memories, in an alternate version of Japan. “There are no magic or elves?! Then what’s the point of being reborn in another world?” It seems a little disappointing at first, but somehow his childhood sketches inspire his mother to develop a revolutionary new theory that changes the world forever. This sets into motion a series of misunderstandings that has everyone believing that Kouki is the real genius behind all of the incredible new technology that his mother is rapidly developing. As a result of his apparent genius, Kouki is forced to give up on his peaceful school life to attend the International Science and Technology Academy, where he meets a beautiful Canadian girl called Alice Alford, a robotics engineer named Shingo Saitou, and an expert on space exploration named Megumi Aikawa. Surely, he can’t still continue being mistaken for a genius while surrounded by these real geniuses?! Every time Kouki uses his knowledge from his past life, it causes a new misunderstanding, and his ordinary life is gradually turning into an extraordinary life. Kouki can’t help but go from one misunderstanding to another in this insane sci-fi comedy!

Top Ten Light Novel Covers (English Releases)

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Sword Art Online: Progressive volume 3, Baccano! volume 5, Seraph of the End: Guren Ichinose volume 2 (omnibus)

Light novel covers sometimes get a bad rap. Some LN series do admittedly just have an artwork of the lead heroine posing in front of a plain background, which–to me at least–isn’t particularly interesting. (Especially when it’s the same girl for every single volume…) But there are still plenty of light novels out that feature dynamic covers illustrated by their talented artists, and today I’m going to go over ten of my favorites. For this article, I will limit myself to English release covers.

But before jumping into my top 10, I’ll start with an honorable mention.

Book Girl – volume 3 – art by Miho Takeoka

My favorite light novel artist is Miho Takeoka, but the only series in English that features her illustrations is Book Girl. And the covers for that series are all just straightforward shots of lead heroine Tohko posing (which, as I mentioned, isn’t that attention-grabbing for me). In Japan the background for all these covers is a blank white–but for the English release Yen Press added a kind of sepia tone library photo background for them, and made the Tohko artworks look like they were drawn on ripped pieces of paper. The end result is… okay. The only cover I think looks good actually is the one for volume 3, where the coloring of the artwork and the background (which is actually just a rug in this case) seem to mesh together much better than all the others. Also, the way Tohko lies on the ground with scattered books about her is a more unusual pose, so it’s my favorite artwork of the bunch too.

10) Infinite Dendrogram – volume 5 – art by Taiki

That bear. I couldn’t help but laugh when I first saw this cover. Here we see our hero Reiji striking a cool pose alongside his brother, our viewpoint of them looking slightly upward for dramatic effect. But unfortunately–or perhaps fortunately, I should say–said brother is in a ridiculous theme park bear costume, and even appears to look pleased with himself about it. Very funny. I also rather like the colors for the background, which appears to be a massive castle or temple adorned with foliage. Isn’t it lovely? I’d be interested in seeing a full painting of just the background, especially if it continued on to the left and right a ways. Curious to see how the whole building looks.

9) All You Need is Kill – art by Yoshitoshi ABe

Yoshitoshi ABe is a favorite artist of mine, known for his work in anime such as Serial Experiments Lain and Haibane Renmei, as well as light novels such as this and Welcome to the NHK. His art style feels like a perfect fit for All You Need is Kill. The cover depicts Keiji getting in a kind of battle armor called a Jacket. The machine itself looks great, with just the right amount of detail. It looks realistic, but also doesn’t feel too “busy.” I particularly like the geometric pattern of the mech suit’s interior. And as for Keiji, I really like the pose and expression that ABe has depicted him with. The endless battles with the aliens are wearing him down, and he knows that even death won’t bring him rest–but still, he keeps fighting.

8) If It’s For My Daughter, I’d Even Defeat a Demon Lord – volume 2 – art by Kei

All the covers in this series are quite nice. Each cover illustration appears to depict a scene from the book actually playing out (i.e. artwork that captures a moment in which the characters are in the middle of doing something), which is something I personally like for book series. Here for volume 2 of If It’s For My Daughter, we see Dale and his adopted daughter Latina walking down a steep brick path into a quaint seaside town. The illustration really captures the feel of a light and breezy, carefree day–a welcome reprieve from all the more action-oriented fantasy titles. I also like the detailed shading for the shadows the nearby tree is casting.

7) Durarara!! – volume 3 – art by Suzuhito Yasuda

A very striking cover! Durarara has a lot of covers that really capture the feel of “anything can happen at night in Ikebukuro,” some of them more stylized than others. The artwork for volume 3 is definitely the one that jumped out at me the most though, if only for how much of it is filled with the cloth of the Yellow Scarves, one of the central gangs of the Durarara series. In the very center, Masaomi stares directly at the reader, his eyes practically glowing with defiance. And behind him, caught up among the layers of cloth that forms a kind of criss-crossing intersection, are his friends Anri and Mikado. It’s a perfect image for this volume, as the paths of these three characters all collide once their dangerous secrets are revealed to one another.

6) The Rising of the Shield Hero – volume 8 – art by Minami Seira

This isn’t a series I’m personally into, but I do appreciate just how adventurous some of the Shield Hero covers are. Most of the covers feature a kind of montage that packs in a large number of characters, but a few appear to depict specific action scenes, such as the one for volume 8. Here we see a battle of swords and sorcery, as I presume magic has conjured up these vines. It all looks quite exciting. I particularly like the defensive pose of the girl up front (looking up the name now… this is probably Kizuna), as well as all the details and folds of her dress. The way her index finger is raised above the blade is a fun little touch.

5) Is It Wrong to Try to Pick Up Girls in a Dungeon? – volume 10 – art by Suzuhito Yasuda

This is another series I’m not into, but the cover for volume 10 definitely stood out to me. The illustration (by the same artist for Durarara, I’m only now noticing) depicts the protagonist Bell, who appears to be looking down upon an enemy he has defeated in a bloody battle upon some rocky wasteland. Judging by the amputated tendril, I’ll assume it was a monster he killed. I really like the composition of this cover art–it feels very imposing. Is the circle of light behind Bell a bit much? Maybe it’s chuuni, but light novel audiences shouldn’t mind, right?

4) Black Bullet – volume 6 – art by Saki Ukai

Volume 6 of Black Bullet looks like it could be an album cover. Saki Ukai is an excellent artist in general, and I especially like this illustration’s use of lighting and shading. The blinding white metal stairway contrasts nicely with the dark ground and characters dressed in black. The way each character is positioned seems like it could reflect their personalities to some degree (I can’t be certain as I haven’t read this series), but I particularly like how the child in the back is resting on the arm rail. Reminds me of a sleepy cat basking in the sun. One more thing I want to point out: the design of the series logo, the text placement in general, and the way the volume number is stylized are all pretty neat.

3) Overlord – volume 3 – art by so-bin

All the covers so-bin has drawn for the Overlord series are splendid, and they definitely stand out among all the light novels currently available in English. Each painting is dark and beautiful, capturing a moment (often a dramatic one) from the story with a fantastic level of detail. I feel most of the covers have a bit too much going on though, so that’s why I picked volume 3 for this list, which is more readily clear about what’s going on. Our focus is on the skeletal overlord Ainz, facing a mysterious enemy who stands in the foreground. I particularly like how the clouds above are colored, and the flock of giant bats circling nearby certainly helps set the mood.

2) Log Horizon – volume 5 – art by Kazuhiro Hara

I’m a big fan of all the covers Kazuhiro Hara has drawn for Log Horizon, which has a very nice variety to them in terms of characters featured and the general mood of the scenes being depicted. The way each cover works with only a few colors and is shaded with dots (reminiscent of manga screentones) gives them all a unique look. I had a hard time picking which one I wanted to include in this list, and had to do a toss-up between volumes 4 and 5. I settled on 5 though, just because I think it’s hilarious. Here we see Akatsuki and Minori both trying to feed our reluctant protagonist Shiroe some pie–instead of eating though, Shiroe looks back with a weary expression toward the reader like the lead in some cheesy sitcom. I like it when a series can spend a moment like this to not take things so seriously.

1) Kagerou Daze – volume 7 – art by Sidu

Contrasting with my #2 pick, here’s a much more serious cover–one that is so much so, it caught me completely by surprise when I first saw it. Honestly, I don’t think I’ve ever seen a book cover that captured a menacing mood so strongly. Fitting the subtitle for this volume, the cover illustration by Sidu is very dark, save for the two characters’ demonic eyes and the blood(?) colored in a toxic yellow. I find it interesting how all the other covers in Kagerou Daze are mostly left a blank white, with one or two bright primary colors for accent. Volume 7’s cover is thus intended to contrast as strongly as possible with the rest of the series, and it really does pack a punch. Along with the artwork itself, I’m also a fan of the typesetting for the title and subtitle. It’s a cool-looking font, and I like how well the angles of the lines and arrows seem to add to the tangle of criss-crossing bandages and limbs underneath. At the bottom of the abyss, it’s a chaotic and grisly web of madness.

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And that’s it for my list. What are some of your favorite light novel covers? Feel free to share your favorite cover illustrators, and what it is you like about their artwork.

New Sword Art Online and Yume Nikki Games Released

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Yume Nikki: Dream Diary, Sword Art Online: Fatal Bullet

Two new video games are available in English, which may be of interest to light novel readers.

Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet was released today, and is available to buy for the Playstation 4, Xbox One, and PC via Steam. You can find lots of details on that on its official website. It is set in the “Gun Gale Online” virtual reality game from volumes 5 and 6 of the Sword Art Online light novel series. You can create your own character and play in a co-op mode with up to four players total, or in a battle mode with eight players. Gameplay appears reminiscent of the PS Vita game Freedom Wars, another gritty futuristic third-person action title with shooting and melee weapons.

AmazonPlaystation NetworkSteamXbox Games Store

Here’s a video of someone playing the game in English:

There are currently 12 volumes of the Sword Art Online light novels available in English, plus 4 volumes of Sword Art Online: Progressive. A spinoff series titled Sword Art Online Alternative: Gun Gale Online will begin releasing in English on June 19th. An anime adaptation for that will air in the spring this year, and a third anime season for the main Sword Art Online series will follow some time later in 2018.

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Yume Nikki: Dream Diary

Yume Nikki: Dream Diary has also released for PC via Steam, and is available for $20. This is a 3D “reimagining” of the RPGMaker game Yume Nikki, which was first released in 2004. (The original is available on Steam for free.) Yume Nikki: Dream Diary is a collaborative effort that was supervised by the original creator, Kikiyama. It should not be considered an exact remake of the original as it is more of a platforming survival horror, and much less focused on open exploration. Lots of screenshots and other details can be found on the game’s official website.

SteamPlayism

A light novel titled Yume Nikki: I Am Not in Your Dream, written by Akira and illustrated by Aco Arisaka, was released in English as an ebook by J-Novel Club last month.

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New From J-Novel Club: Undead Adventurer, Infinite Stratos

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The Unwanted Undead Adventurer, Infinite Stratos

J-Novel Club has announced two new light novel license for their online service:

  • The Unwanted Undead Adventurer
  • Infinite Stratos

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The Unwanted Undead Adventurer is written by Yu Okano and illustrated by Jaian. A free sample is up for everyone to read, while the first four parts of volume 1 are all available for J-Novel Club members. In Japan the series is known as Nozomanu Fushi no Boukensha, and is published by Overlap Novels. Two volumes of this have been released in Japan so far. It sounds like a swords and sorcery fighting monsters in a dungeon type of story. Updates for volume 1 will continue on J-Novel Club’s website and app, and the full ebook should release by end of April.

Volume 1

Synopsis: Rentt Faina, a twenty-five-year-old adventurer, has been hacking away at monsters for a decade. However, without much talent for the job, Rentt finds himself stuck hunting Slimes and Goblins for meager amounts of coin every day. Little does he know, all this is about to change when he comes across a seemingly undiscovered path in the Labyrinth of the Moon’s Reflection. What awaits him at the end of the path, however, is neither treasure nor riches, but a legendary dragon that wastes no time swallowing him whole! Waking up a short time later, Rentt finds himself not quite dead, but not very alive either— He is nothing more than a pile of bones! Armed with nothing but his trusty sword, tool belt, and ghoulish new looks, Rentt sets off on his quest as a newly reborn Skeleton to achieve Existential Evolution, hoping to one day return to civilization with a more human form. Will Rentt succeed, or will the labyrinth consume him for the rest of his un-death…?

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Infinite Stratos is written by Izuru Yumizuru and illustrated by CHOCO. A free sample is up for everyone to read, while the first four parts of volume 1 are all available for J-Novel Club members. In Japan the series is published by Overlap Bunko (though it originally began under MF Bunko J). Eleven volumes of the mecha harem series have been released in Japan so far, with a twelfth currently in the works. Updates for volume 1 will continue on J-Novel Club’s website and app, and the full ebook should release by end of April. The series began in 2009, and there were two seasons of anime adapted for it: the first in 2011, and the second in 2013. It looks like a Blu-Ray is available for season one in English via Sentai Filmworks, as well as DVDs for both seasons.

Volume 1

Synopsis: In a world of technological progress, females are the only ones who can pilot the most advanced military unit in history—the Infinite Stratos (IS). With this power, women have seized complete control of all political, social, and economic ventures; leaving men to the fringes of society, made to tend to the whims of their now, female overlords. That is until Orimura Ichika, the sole male found to have IS piloting ability, is thrust into the spotlight, and enrolled at the prestigious IS Academy. Stuck in the middle of a female-dominated population, Ichika sets out to prove men still have a place in this world. Little did he know, he is just the thing these women have been looking for.


Perfect Blue

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Perfect Blue

English Title: Perfect Blue
Japanese Title: パーフェクトブルー — “Perfect Blue”
Author: Yoshikazu Takeuchi
Illustrator: Arvin Albo (cover art)
Translator: Nathan A. Collins
Genre: Thriller, Drama
Original Run: March 1991 – March 1998
English Run: February 2017 – ongoing
Japanese Publisher: Metamoru Publishing
English Publisher: Seven Seas
Volumes in Japanese: 2 (Completed)
Volumes in English: 1 (In Progress)
Average Price Per Volume: Paperback — $12

Synopsis: Kirigoe Mima is in the third year of her career as a pure and innocent pop idol. Feeling like something big needs to change, she plans to give her image a major update. When the new Mima is revealed–complete with a sexy outfit and a risqué photo book–one of her most obsessive fans refuses to accept her transformation. To restore Mima to the innocent girl of her debut, he puts a terrifying plan to action that throws her life into chaos and mortal peril.

Volume 1 — Perfect Blue: Complete Metamorphosis
AmazonBarnes and NobleBook DepositoryRightStuf
Released February 6, 2018 — ISBN-13: 978-1626926455

Upcoming Releases

Reviews of Perfect Blue
Anime News Network: Vol 1

Related Anime
MAL Entry — film — Aired February 1998
Note: The film directed by Satoshi Kon is loosely based on the first Perfect Blue novel, Complete Metamorphosis

If you find any errors or broken links in this entry, leave a comment!

[New Life+] Young Again in Another World

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[New Life+] Young Again in Another World

English Title: [New Life+] Young Again in Another World
Japanese Title: 二度目の人生を異世界で — Nidome no Jinsei wo Isekai de — “Second Life in Another World”
Author: Mine
Illustrator: Kabocha
Translator: David Teng
Genre: Fantasy, Adventure, Harem
Original Run: November 2014 – ongoing
English Run: February 2017 – ongoing
Japanese Publisher: HJ Novels (Hobby Japan)
English Publisher: J-Novel Club
Volumes in Japanese: 17 (In Progress)
Volumes in English: 1 (In Progress)
Average Price Per Volume: Kindle $7 – iBook $7 – Kobo $7
Note: Also available to read online through a J-Novel Club subscription. This series is currently digital-only.

Synopsis: When death tapped Renya Kunugi on the shoulder, he smiled and went willingly. After enjoying a nice, long life of 94 years, he was looking forward to shutting his eyes for the last time. He was, therefore, understandably upset when he woke up again in an empty space, devoid of memories, with a young girl in a tunic rambling on and on about how she’s God. So, he did what any reasonable person would have done under those circumstances: he sent the girl flying with a kick to the face. It turned out that the girl was indeed God, and she was in a pinch. She urgently needed someone to do some interdimensional Resource smuggling, and Renya fit the bill. His mission: cross the boundary into another world, then chill for a few decades. God would handle the rest. To sweeten the deal, she offered him an eighteen-year-old body and a whole laundry list of ludicrously powerful skills, yet he remained hesitant. Then, she mentioned the food — an exotic world comes with exotic delicacies — and this sealed the deal. The next thing he knew, he was standing in a foreign land, younger, stronger, and more clueless than ever. Will he survive this world? And more importantly, will the world survive him?

Volume 1
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Released February 26, 2018 — ASIN: B079GH1YJ8

Reviews of [New Life+]
Suitable for Treatment: Vol 1

Manga Adaptation
MAL Entry — Published June 2016 – ongoing (Japan Only)

If you liked [New Life+], you might also want to try…

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Review: The Saga of Tanya the Evil (Vol 1)

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The Saga of Evil Tanya

For general information on this novel: The Saga of Tanya the Evil entry

This review is for the first volume of The Saga of Tanya the Evil. This series is written by Carlo Zen and features illustrations by Shinobu Shinotsuki. The second volume is set to release March 27, 2018. There are 9 volumes in Japan at the moment.

Volume 1

The first volume of this series is subtitled Deus Io Vult, which is apparently Latin for “God Wills It.” Some cosmic force indeed must have willed me to pick up this book, because in retrospect I’m not sure why I chose to buy and read it. It’s a hefty book, especially for light novels. But more daunting than the page count is just how dense every page is. Tanya the Evil is light on dialogue and action, and heavy on in-depth explanations of everything military… and in-depth explanations of everything tangentially related to everything military.

Tanya the Evil is technically a reincarnation isekai (reborn in a fantasy world), but it holds little to no similarity with the dozens of LN series focused on characters hunting monsters in magical medieval European video game-esque dungeons. The setup for this one is… well, something like this:

A sociopathic atheist Japanese salaryman gets pushed in front of a speeding train by the man he just fired, meets God, and gets reincarnated as an orphan girl who becomes a magic-wielding 9-year-old child soldier in alternate universe WWI Germany.

Now I remember why I picked this book up; the premise sounded absolutely insane. Also, everyone on my Twitter feed was posting crazy Tanya faces back when the anime adaptation aired, and I needed to see if the original story lived up to that promise of wild times.

As it turns out, the madness is contained solely in the premise. In execution, the novel is extraordinarily methodical, its focus almost entirely on military maneuvers from beginning to end (and likely throughout all subsequent volumes). Enemy troops are doing this, the correct response would be for our troops to do that, we should anticipate enemy troops to do another thing, we are training our troops in such and such ways, here are some of the weapons used by these troops, there are some of the tactics employed by those troops, and now for some thoughts on what a general thought about some certain strategy to rely on. Tanya always acts in her own self-interest, and always thinks things through in a remarkably logical manner, even in the middle of battle. (And, to my surprise, never does anything I’d really call evil. At least not in this volume…)

If you have a deep interest in world war era battles, then this is the series for you! The author clearly thought things through with the world-building, and regularly incorporates footnotes that tie things back to our world. In the prologue alone, you can learn about the Chicago school of economics, Rawl’s theory of justice, and An Essay on the Principle of Population. At first I welcomed this level of detail as an interesting change of pace, but over the course of an entire novel… Well, it wore me out.

In contrast with Legend of the Galactic Heroes, which reads like a historian’s theatrical account of a series of universe-changing events driven by larger-than-life leaders — Tanya the Evil is a heavily plot-driven novel that reads a lot like a long series of blog posts written by a military aficionado, but edited into a series of episodes about a zealous child rising up the ranks in an army. It’s not your typical light novel, or even your typical novel in general, so I’d say it’s worth checking out if you’re up for some alternate history military fiction.

Cho’s Rating: Maybe Recommended

You can purchase this book online via sites like Amazon (available in paperback or as an ebook) and Book Depository (which offers free worldwide shipping). These are affiliate links, so a small percentage of sales goes toward this site.

Guest Review: Paying to Win in a VRMMO (Vol 1-6)

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Paying to Win in a VRMMO

~A guest review by Frog-kun~

This is a review for the Paying to Win in a VRMMO light novel series, written by Blitz Kiva and illustrated by Kuwashima Rein. The series consists of six volumes, which were first published by Hobby Japan Bunko in 2014. The English edition was first released by J-Novel Club in February 2017, and the series is currently complete in both English and Japanese. The sixth and final volume was released in English in January 2018.

Paying to Win in a VRMMO isn’t what you’d expect to see in a VRMMORPG story, a genre that has become mainly defined by action stories. It’s not even really about its protagonist, a bourgeois businessman who rises to the top of the MMO world through his inflated spending habits. Paying to Win in a VRMMO is mostly about the community of a small VRMMORPG and the sorts of escapades they get up to inside and outside the game world. It’s a slice-of-life comedy, first and foremost.

The charms of Paying to Win in a VRMMO aren’t really evident in the first volume. It’s a slow burn without many satisfying climaxes. The humor is more on the dry side, and besides the protagonist Ichiro, not that many characters stand out in terms of personality. However, they do get fleshed out over the course of six volumes, resulting in some charming group dynamics as the story progresses.

The main reason to read this series is because of Ichiro. He’s rich and arrogant, but not necessarily scheming or malicious, which makes him strangely endearing most of the time. It helps that, despite being overpowered in the game and impossibly talented in real life, most of the other characters are simply exasperated with him rather than slobbering at his feet. Instead of a power fantasy, Ichiro merely comes across as a colorful personality.

My favorite character, however, was Kirihito. You might be able to tell from the name that the character is a reference to the Sword Art Online protagonist, but their role in the story is cleverer than a mere parody. Kirihito represents the kind of character that normally plays the lead role in these types of light novels, but here, they’re a rival and a side character. This portrayal got me to think about how those “solo player” kinds of characters would fit into the larger gaming community when the story is not told from their perspective.

I also liked how Kirihito is androgynous, and how their birth-assigned gender is different depending on whether you read the light novel or web novel version of the story. Either way, their gender isn’t important to the plot, and the character doesn’t profess to see themself as either male or female. This is the kind of character that I could see resonating with non-binary readers, and I appreciated how the English translation retains the gender ambiguity without sounding clunky.

This series arguably peaks in volume 5, which brings even all the minor characters together to play important roles in the plot. Otherwise, this series does seem to struggle to give roles to its characters. There are many scenes where characters appear but don’t end up contributing to the story at all, or struggle to stay relevant after their storyline concludes. The biggest culprit of this is Asuha, who is initially introduced as Ichiro’s second cousin and primary love interest, but fails to do anything of note in the plot or romance department despite featuring in every volume.

Volumes 2-4 are also a problem. These volumes tell a simple story about a girl named Iris who gets into a feud with a fellow fashion designer about designing the best in-game armor. On its own, it’s a pleasant read, but in the overall scope of the series, it’s simply a side story that somehow takes half up the entire series’ length. This entire subplot could have been compressed into one or two volumes without losing anything of note.

Overall, Paying to Win in a VRMMO is a charming series, but not without its inconsistencies. I’ll recommend it to people who are interested in the “community” or “worldbuilding” aspects of VRMMORPGs, although it’s not the strongest series in its subgenre. Even as a parody of certain light novel tropes, you’ll probably get more laughs out of Konosuba or The Devil is a Part-Timer! But if you have the patience for Paying to Win’s mellow storytelling, you may find yourself feeling sad too, when the story reaches its end and the players go their separate ways.

Frog-kun’s Rating: Maybe Recommended

You can purchase the ebook of volume 1 online via sites like Amazon. This is an affiliate link, so a small percentage of sales goes toward this site.

The Lesser of Two Evils: Tanya vs Being X

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fanart by eig

Today’s feature will be a co-op article by me (Cho) and Justus R. Stone, and the light novel we’ll be diving into is volume 1 of The Saga of Tanya the Evil. There will be spoilers in this feature, so it’s suggested you read volume 1 first. If you have though, please feel free to join in on the discussion! You can share your thoughts by leaving a comment below.

“[Tanya] is definitely a good commander, even if I’m not sure about her as a human being.

fanart by ちゃこ丸

Who’s Driving This Tanya?

Cho: As the book title implies, the story is all about a magical child soldier named Tanya (so technically this series is a mahou shoujo, I now realize). But is Tanya really the main character? Reading this first volume, the protagonist technically seems to be the HR director who died in modern-day Japan. Throughout the book,  the “I” of the first-person viewpoint chapters is the nameless businessman, who refers to Tanya in third-person (e.g. “Tanya needs to make sure she does this,” or “Tanya was surprised by that”). In a way, it feels a lot like someone playing as some character in a video game, or something along those lines. Perhaps this is because the protagonist sees this new Tanya life as a game of ideologies to be won against Being X, the god responsible for his reincarnation.

Things are made even more complicated when Tanya’s source of magical power, a device called a computation orb, becomes a means by which Being X apparently takes control over Tanya’s actions at critical moments. Why does this god keep interfering, exactly? If Tanya has to rely on Being X to survive the war, does that prove the protagonist’s pragmatism, or the necessity of faith in higher powers?

Justus: I have no doubt our main character is said Japanese HR director. But you’re right, his manner of speaking about Tanya in the third person, but also making it clear he shares whatever fate awaits her, sometimes makes the narrative disorienting. The first time it happened in the book, I found myself doubting this was your typical isekai setup.

The odder fact is he doesn’t always speak of Tanya’s experiences in the third person. Often, especially when Tanya is in a life-threatening situation, he does refer to her as “I.” In fact, most of those moments are when she is using the computation orb. As you noted, the orb was essentially hijacked by Being X to force Tanya to raise her voice in praise in order to use it. I have to wonder if part of the HR director’s presence in those moments is because it is specifically him Being X wants to punish.

Otherwise, my take was the author was writing this as a character with dissociative identity disorder. This is an extreme condition in which two separate identities exist within, and alternately take control of, a single body. The exception to that diagnosis is HR Director seems fully aware of Tanya’s actions. I wonder how Tanya feels about HR Director. Does she view him and his actions in a detached way such as he views hers?

I think there’s also an interesting point to be made about how this reincarnation starts. HR Director becomes self-aware as Tanya is being fed. Meaning, he hasn’t spent the entirety of her infant years conscious (as we see in many reincarnation isekais). So was his soul jammed into an existing person? Or was this the key moment where, for whatever reason, his awareness of his previous self was activated? Having that happen, perhaps he couldn’t help but see Tanya as separate. After all, she’d grown to that point without his influence or awareness. Maybe it was that realization that made him snap in a way and view her as being capable of functioning without him.

Or, perhaps this was further meddling of Being X. After all, it seems the point of this reincarnation was to teach HR Director a lesson. Hard for that to happen if Director-san loses all his memories and just lives life as Tanya.

fanart by 豆山

And Who is This God Person Anyway?

Cho: Perhaps the most interesting subplot of this volume to me was the conflict between the protagonist and Being X, though I do have some mixed feelings toward the setup. The entity who proclaims to be God is a curious individual who speaks of enlightenment and utilizes reincarnation, but is also apparently responsible for the Ten Commandments. There also appears to be other gods or godlike beings in this story, and amusingly they hold businesslike meetings that are just as beleaguered as those held by humans.

But what is Being X trying to do with Tanya, exactly? It feels like the god wishes to see if he can reform someone like the businessman protagonist, and in the process work out what can be done about the unbelieving modern world he comes from. I have to wonder if giving Tanya great magical power will really help his case though, especially when it sounds like Tanya’s troop will be at the very center of significant battles in a war being waged across a whole continent. It feels a lot like this god is willing to let a whole lot of people die just to try proving a point. But now that I think about it, I suppose our protagonist isn’t so different. Between Tanya and Being X, which is the lesser of two evils?

Justus: Of all the isekais I’ve read, this is interestingly the first one where a god figure is openly hostile to the MC and forces this reincarnation as a means of punishment. Typically this setup is a means of apology, for a premature or accidental death. In this case MC’s death was premature, but he apparently caught god on a bad day. Being X struck me as the negative aspects of the Christian god taken to extremes. For instance, the notion that redemption is only possible through worship. Being X seems put out because he doesn’t get worshiped properly. Indeed, he is harsh on MC for being an atheist. I found this version of god to be petty. Even as MC tries to explain the world has changed so much, without any update in terms from god, Being X just dismisses him. Being X seems to think if something happened two thousand years ago, people should still be operating in the same manner. Then, as MC (as Tanya) becomes accustomed to his world, Being X and his cohorts further interfere with the computation orb. In that sense, Being X isn’t content with just sending MC to this world heading toward war, he wants to make sure MC is learning the specific lessons Being X wants. In the way Being X wants.

I think back to how God is presented in different ways between the Old and New Testaments in the Bible. Old Testament God is all about the fire, turning people to salt, drowning the world. But then New Testament God is all about love. Perhaps the author, by showing more than one divine being, is suggesting these weren’t two aspects of the same God, but separate entities. It would explain Being X being all about the wrath and wrapped up in commandments handed down thousands of years before.

I also wondered, did Being X contrive this world/situation for Tanya’s benefit? I mean, if you read HR’s arguments to Being X, he says he lived in a world of science and peace. He cites those as being major contributing factors to his lack of faith and increased self-interest. This world, with its magic and impending war, seems a little too perfectly tailored to teaching the lessons Being X wishes. Though I suppose that argument doesn’t hold much weight seeing as how we have those future flashes of the reporter. But still, it makes you wonder what other worlds Being X has access to and if he’s sent others to those worlds as punishment for similar transgressions?

fanart by ポツ

Also, Do We Really Need a World War?

Cho: I personally quite like the idea of nations all getting along and not waging war, but I imagine Tanya would just call me a fool for entertaining such a naive notion. The history in Tanya’s world appears quite similar to the history in ours, and in the early 20th century the various nations of Europe were poised for some of the most devastating conflicts the world had ever suffered. Thanks to weapons such as tanks, airplanes, submarines, machine guns, land mines, poison gas, and long-range artillery, World War I turned out much worse and lasted much longer than a lot of people expected, and it looks like things are set to play out in a similar manner in Tanya’s world (though with the addition of magic-wielding troops, because why not).

The setup for the war in Tanya’s world seems a bit different though. In this case, The Empire just seems to be the place that the rest of Europe hates (because it is a growing threat, I suppose), so each country is going to take turns invading the place. Can the various political leaders of the world please just work something out, before Tanya and her higher-ups start taking drastic action in retaliation? I suppose we wouldn’t have 8+ more volumes then though, and Tanya would have to find some other job to excel in. Interestingly, Tanya does wish to get away from the dangers of the battlefield, but also says there’s no other line of work that’s suited for her. Does our protagonist like war or not? Perhaps we can simply say Tanya likes the organization of an army with its clear chain of command and straightforward work flow, but wishes she didn’t have to risk her life in order to rise up the ranks.

Justus: I think Tanya’s statements about the military are of a more pragmatic manner. She recognizes she has talent, and those talents are uniquely tailored for warfare. If I recall, she laments the fact she is on the front lines because of the danger, but she also accepts it is the fastest way to obtain glory and therefore advancement. Again, I think Being X means for our MC to be front and center for the war, and that’s why Tanya is gifted for magic. It’s probably just an underestimation on Being X’s part that the personality of HR Director is also tailored for success under these conditions.

In terms of the war itself, I think it has to do with the time this world occupies. As you said, it’s early 20th century, meaning no internet, no mass and rapid communications systems. Also, it seems the countries are still quite autonomous, without many trade treaties to encourage cooperation. It also seems the surrounding countries have their own internal instabilities. So the governments of those nations are using war to distract the public from their own failings and/or corruption. I’d say we still see those kind of conflicts in our modern world. In this case, the Empire is a double thorn for the surrounding nations. Not only is it getting stronger, it’s borders also grant it access to virtually all the other nations. While it’s a strategic nightmare for the Empire itself, I guess I understand the tactical advantage it would give another nation.

But as I said earlier, perhaps war in this world is unavoidable because of Being X. Based off his statements to HR Director, he’s not all that enamored with humanity any longer. Perhaps he sees this as a double-fold opportunity. First, it teaches Tanya a lesson. Secondly, if she accomplishes great things with “the power of god” then it might serve to further convert the denizens of this world. Like I said, a petty god.

Reprise of the Spear Hero Licensed (One Peace Books)

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The Reprise of the Spear Hero

On the One Peace Books website, a fall 2018 catalog has surfaced, revealing an announcement for The Reprise of the Spear Hero, a spinoff series for The Rising of the Shield Hero. The text does not specify if this is a license for the light novel series or its manga adaptation, but the cover pictured is the first volume of the light novels. (This is the manga cover, for comparison.) One Peace Books is currently releasing both the light novels and the manga volumes in English for the main Shield Hero series. The first volume of Spear Hero has a release date for October 16, 2018.

Vol 1 (Japan Cover)

Synopsis: Summoned to another world to serve as the Spear Hero, Motoyasu Kitamura is a pitiful young man who eventually finds himself only able to love filolials. But after being fatally injured in battle, Motoyasu wakes up yet again in the exact circumstances of when he was first summoned. It turns out that his spear possesses an ability known as Time Reversal! With his stats unaffected by the reset, Motoyasu decides to fight once more. His motivation: to once again see the smile of Filo, the filolial that he loves more than any other! Could this be considered the start of a new game in god mode?! The long-awaited otherworldly redemption fantasy begins!

It sounds like Spear Hero will tell a more lighthearted story than its parent series Shield Hero, which appears recommended to be read beforehand for context.

The One Peace Books fall catalog also advertises future volumes for both the light novels and manga of Shield Hero, as well as manga for Mikagura School Suite. I don’t see any mention of the light novels for Mikagura, so I’m not sure if more of that series will release in English this year. I’ll update this post if I learn anything more on that.

In other news, I have learned that the tenth volume of The Rising of the Shield Hero is already available digitally. The paperback for that is set to release on March 20th. Note that Amazon has some of its links messed up at the moment — the paperback edition of volume 10 has a link to the Kindle version of volume 2 for some reason.

Obsessions of an Otome Gamer

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Obsessions of an Otome Gamer

English Title: Obsessions of an Otome Gamer
Japanese Title: 音楽で乙女は救えない — Ongaku de Otome wa Sukuenai
Author: Natsu
Illustrator: Shoyu
Translator: Charis Messier
Genre: Fantasy, Romcom, Music
Original Run: February 2014 – November 2014 (web novel)
English Run: March 2017 – ongoing
Japanese Publisher: N/A
English Publisher: Cross Infinite World
Volumes in Japanese: N/A
Volumes in English: 1 (In Progress)
Average Price Per Volume: Kindle $9 — BookWalker $9

Synopsis: Rejected by her first crush, Mashiro finds herself hooked on an unbeatable music-themed otome game. Her high school days are spent learning the wonders of music, obsessively trying to claim the romance ending with the handsome 2D character who stole her broken heart. On the way home from her college entrance exams she gets distracted by a billboard for the game’s remake and unexpectedly falls down a manhole and plunges to her death!

Mashiro finds herself reincarnated in a world bearing similarities to the otome game she was obsessed with. Only this time, she has no idea how to avoid the twists and turns of certain character routes, including the bad endings! Now, as a seven-year-old, she decides to walk the path of a pianist to embrace the musical world to its fullest, but no matter where she turns, she just can’t seem to escape triggering events and getting involved with troublesome yet handsome characters!

Does Mashiro have any choice in where her new life will take her? Or is she en route to a horrifying ending manipulated by the original game world? Find out in this exciting shoujo light novel series that follows Mashiro’s life from elementary through high school. And just like an otome game, it will give readers the chance to choose which hero she ends up with and how their story unfolds in volumes focused on their route!

Volume 1
AmazonBookWalker
Released March 16, 2018 — ASIN: B078QK6BZ9

Reviews of Obsessions of an Otome Gamer
(forthcoming)

Illustrations Sampler

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New J-Novel Club Title: Isekai Mahou

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The Magic in This World is Too Far Behind!

J-Novel Club has announced a new light novel license for their online service: The Magic in This Other World is Too Far Behind!, written by Gamei Hitsuji and illustrated by himesuz. The entirety of volume 1 is up for everyone to read, as well as a sample of volume 2. J-Novel Club Members will be able to continue reading the next 1/4th of volume 2 and subsequent volumes in weekly updates. In Japan the series is known as Isekai Mahou wa Okureteru!, and is published by Overlap Bunko. Eight volumes of this have been released in Japan so far. J-Novel Club is working with Hikoki, the English fan translator for this series, similar to what was done with Warnis for Invaders of the Rokujouma.

The Magic in This Other World is Too Far Behind!

Synopsis: Suimei and two of his best friends find themselves mysteriously summoned to another world. There’s a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved—the works! Too bad Suimei isn’t interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician… but he’s in for a rude awakening when he finds out what actually passes for magic in these parts.

Seven Seas Licenses I Want to Eat Your Pancreas

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I Want to Eat Your Pancreas (banner art from manga adaptation)

Seven Seas has announced a license for the Japanese novel I Want to Eat Your Pancreas, written by Yoru Sumino. It is planned for English release both in print form and digitally on November 20, 2018.

I Want to Eat Your Pancreas (Japan Cover)

In Japan the story is titled Kimi no Suizou wo Tabetai, and was published by Futabasha in June 2015. It originally released as a serialized web novel on Shousetsuka ni Narou in 2014. A live-action film adaptation released in Japan in August 2017, and an anime film is planned to air this year on September 1st. A manga adaptation was also released in Japan — Seven Seas licensed this as well, and will release its two volumes in English as a single omnibus (set to arrive January 2019).

Seven Seas describes the story:

In this deeply moving first-person story, a high school boy finds the diary of his classmate—and discovers that she’s dying. Yamauchi Sakura has been silently suffering from a pancreatic disease in school, and now exactly one person outside her family knows. He swears to her that he won’t tell anyone what he learned, and the shared secret brings them closer together. The two have very little in common, but they find themselves drawn to each other in Sakura’s final months to live.

“This story has really resonated with a lot of people in Japan, and we’re honored to spread it to a broader audience,” says Seven Seas Publisher Jason DeAngelis. “This book should appeal to the many readers who enjoyed our edition of orange, as well as anyone who wants a story that will tug at your heartstrings.”

Seven Seas Licenses More Boogiepop Novels

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Boogiepop

Seven Seas has announced that the classic Boogiepop light novel series (written by Kouhei Kadono, illustrated by Kouji Ogata) will be making a comeback in English this year. Previous volumes that the publisher released back in 2006-2008 will be reprinted in omnibus format, with three volumes per book. The first six volumes of the series are planned for release, so that means two of the volumes will constitute new material for the long-time English fans who have stuck around for 10+ years. Seven Seas will also be releasing the series digitally as ebooks, which they started doing a few months ago.

To help keep track of things, here’s a list of the Boogiepop novels Seven Seas has licensed (along with their original release windows in Japanese and English):

  • Volume 1Boogiepop and Others
    JPN: February 1998 — ENG: February 2006
  • Volume 2Boogiepop Returns (Pt 1)
    JPN: August 1998 — ENG: June 2006
  • Volume 3Boogiepop Returns (Pt 2)
    JPN: August 1998 — ENG: October 2006
  • Volume 4Boogiepop in the Mirror
    JPN: December 1998
  • Volume 5Boogiepop Overdrive
    JPN: February 1999
  • Volume 6Boogiepop at Dawn
    JPN: May 1999 — ENG: August 2008

Note: Volume 6 is a prequel novel, so it could also be considered “volume 0” for the series. There were also many more Boogiepop volumes released in Japan over the years to follow, including various spinoffs. (According to lndb.info, there are 21 volumes for the Boogiepop main series so far, and it is ongoing.)

From what I gather, Seven Seas will release volumes 1-3 as omnibus #1 on October 9, 2018. Then a second omnibus containing volumes 4-6 (with 4 and 5 being new material for English readers) will release some time after that.

Seven Seas will also release the Boogiepop novels as single volumes digitally. The first three are already available, so you can start reading now if you don’t want to wait.

Seven Seas describes the story:

There’s an urban legend that children tell about a shinigami that can release people from the pain they are suffering. This “Angel of Death” has a name: Boogiepop. And the legends are true. Boogiepop is real. Told in a non-linear fashion that asks the reader to piece together the sequence of events to solve the mysteries alongside the characters, Kouhei Kadono’s first Boogiepop novel took First Place in Media Works’ Dengeki Game Novel Contest in 1997 and ignited the Japanese “light novel” trend. Today, there are millions of Boogiepop novels in print, a live-action feature film and manga adaptation based on the first book entitled Boogiepop Doesn’t Laugh, an original manga called Boogiepop Dual, and the unforgettable original anime series Boogiepop Phantom.

Boogiepop was the first Japanese series we licensed, and bringing it back has always been on my wishlist since it’s such an engaging series with iconic characters,” says Seven Seas editor-in-chief Adam Arnold. “The added bonus is we finally have the chance to bring two new novels out in English for the first time, as fans have been asking us for more Boogiepop for years. It took some time, but we’re making good on those requests!”

There was a 12-episode anime series titled Boogiepop Phantom (AKA “Boogiepop Doesn’t Laugh”), which aired in 2000. A new Boogiepop anime series was recently announced, and is planned for release in 2018 by Madhouse Studio.

Upcoming Boogiepop anime

Review: Yume Nikki – I Am Not in Your Dream

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This review is for Yume Nikki: I Am Not in Your Dream, a novel written by Akira and illustrated by Aco Arisaka. It was released in Japanese in August 2013, and is based on an unusual and surreal pixel-based exploration game made by Japanese developer Kikiyama. The Yume Nikki game was created with RPG Maker 2003, and released in June 2004. The game is available in English for free on PC via Steam. The novel I’ll be reviewing is a self-contained volume, and was released in ebook formats by J-Novel Club in January 2018.

Yume Nikki: I Am Not in Your Dream

I first played the Yume Nikki game about… oh, probably 8 or 10 years ago, somewhere around there. What feels like a whole lifetime ago. I’ve never been into games too much, but around that time I took an interest in what I’d call “pixel horror RPGs,” most of which were indie titles from Japan I could download on my laptop for free and play through in five or so hours. I enjoyed titles such as Ib, The Witch’s House, and The Crooked Man because they each told an interesting little horror story in a unique way, and I liked the characters.

Yume Nikki was different from all of these titles, and others of their ilk (Ao Oni, Mad Father, Corpse Party, etc), in that it didn’t really have a story. In Yume Nikki (“Dream Diary”), you play as a girl named Madotsuki. From what I understand, the name isn’t a real one, but mado means window in Japanese (and indeed, there is what appears to be a window to her heart, emblazoned on her sweater). In the game, Madotsuki goes to bed and falls asleep, and pretty much all you do control-wise is have her walk around in bizarre dream worlds. You start by picking one of twelve doors, each of which leads to a unique dreamscape (each of which in turn has doors and hidden passages that lead to even more strange places). Much of the game has you walking through large and discomforting empty spaces, making for a slow and lonely experience that is highly unusual for video games. But there is still much to find and see, in terms of strange creatures and unsettling imagery. There are even a few people you can run into, but they are hard to find — and without any in-game dialogue, there isn’t much that actually happens in the chance you do run into them.

What was it I liked about such an aimless, dull-sounding game? I think it all boils down to the game’s atmosphere, and its abundance of attention-grabbing “moments” that felt well-designed for encouraging the player to attempt some kind of interpretation or analysis. To give one small example that stood out to me, there was a time when I was traveling through a large desert-like region that had odd, thick swirling vines in place of cacti. I stumbled upon an area where the music shifted from its gloomy echoing ambience to a lively, happy party tune. Going a little further, I found a group of three of the tall and lanky bird-faced girls, who were dancing to the music (provided by a boom box) and enjoying a picnic of cake and rice balls. I couldn’t join in the festivities though, because there were vines that blocked the way. The game does not explain the point of any of this being in one of Madotsuki’s dreams, so it is up to you to decide if it means anything or not. It could simply indicate Madotsuki as a social outcast in real life, or it could allude to something more.

I did feel that it had to mean something though, as the whole scene felt far too specific and intentional to just be something random for random’s sake. This is how the whole game operates, and I believe this is why it attained something of a cult status back in the day–and why it still has its fans even now, still sharing theories with each other and debating the meaning of every small detail.

With all this in mind, how in the world would anyone go about writing a light novel for Yume Nikki? It seems like a task that could only be handled by a certain kind of author–one who is fully willing to experiment and push the boundaries of what constitutes a typical story. And Akira seems to be just the right author for such a task, having written a wide assortment of weird and quirky books such as Sasami-san@Ganbaranai, Mushi to Medama, and Biscuit Frankenstein.

The first third of the Yume Nikki novel really caught me by surprise. Akira wrote this part of the story in 2nd-person point of view, meaning the viewpoint character is you. You are the one dreaming and exploring the dream world, just as you would if you were playing the Yume Nikki game. I found this part of the book fascinating, much of it feeling a lot like poetry. The prose itself is very simple, but Akira did an excellent job at translating the surreal atmosphere of the game into a text format. I could recognize everything as Yume Nikki, but it didn’t feel like a bland retread of material I was already familiar with either. I thoroughly enjoyed this section of the book, and can safely say I’ve never had an experience remotely like it in any other novel I’ve read. It really got across the feeling of getting lost in a dream.

Things change for the other two-thirds of the novel though, and my feelings for the rest of the story are mixed. The point of view transitions from 2nd to 1st-person, from you to I, and we follow another character from the Yume Nikki game: a girl with a blonde ponytail (thus dubbed “Poniko” by fans), who in the game lives in a cone-shaped house on an island in a pink sea, but in this novel is trying to follow Madotsuki through all the dream worlds. At first I was disappointed in the shift in viewpoint, but eventually I found it intriguing? It perhaps just took me by surprise–which, I suppose, is fitting for Yume Nikki.

But more significantly, the story also shifted in how it went about the dreaming in general. In the first act, there isn’t an explanation given for any of the things “you” encounter (as Madotsuki is silent). But in the second and third acts, the narrator is very actively trying to make sense of everything. She discusses Jungian dream interpretation at great length with other characters she comes across, which on one hand I found quite interesting, but on the other hand I did not feel it meshed as well as it could have with the story at large. Sometimes it works well enough, but sometimes it drags on a bit too long, and sometimes it doesn’t seem to have much of a point.

That said, I still liked reading the second and third acts of this book, and I did find the ending–the conclusion the narrator reaches for the meaning behind the dreams–to be very interesting (and definitely a unique topic for light novels). It actually made for a rather one-of-a-kind interpretation of Yume Nikki, which I appreciated as someone who has read a lot of theories over the years. In that respect, perhaps making a character other than Madotsuki be the main character for most of the book was the way to go, as it’s not only something the readers wouldn’t expect, but it also allowed the author to delve into aspects of the game from a direction that most players would never have considered.

I will go ahead and recommend this book to anyone looking for something that’s completely 100% different from anything else we have for light novels in English. Yume Nikki does not feature anything resembling adventure, comedy, or romance, and it’s kind of a stretch to call it a mystery, drama, or even horror in any traditional sense. It’s really it’s own thing, and for that I’m really glad J-Novel Club was willing to bring it over for us to read in English.

Cho’s Rating: Recommended

(But I do suggest giving the game a spin first if you haven’t yet, to see if you like that.)

You can purchase the ebook online via sites like Amazon. This is an affiliate link, so a small percentage of sales goes toward this site.

The Master of Ragnarok and Blesser of Einherjar

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The Master of Ragnarok and Blesser of Einherjar

English Title: The Master of Ragnarok and Blesser of Einherjar
Japanese Title: 百錬の覇王と聖約の戦乙 — Hyakuren no Haou to Seiyaku no Valkyria
Author: Seiichi Takayama
Illustrator: Yukisan
Translator: Amber Tamosaitis
Genre: Fantasy, Adventure, Harem
Original Run: July 2013- ongoing
English Run: March 2018 – ongoing
Japanese Publisher: HJ Bunko (Hobby Japan)
English Publisher: J-Novel Club
Volumes in Japanese: 15 (In Progress)
Volumes in English: 1 (In Progress)
Average Price Per Volume: Kindle $7 – iBook $7 – Kobo $7
Note: Also available to read online through a J-Novel Club subscription. This series is currently digital-only.

Synopsis: Some urban legends are best left untested! Yuuto Suoh gets more than he bargained for when he joins his childhood friend Mitsuki Shimoya in testing out an urban legend. When he uses his phone to take a picture of himself with the local shrine’s divine mirror, he is whisked off into another world – one heavily steeped in the lore of the old Norse myths. Using his knowledge gained from school and from his solar-powered smartphone, he has the chance to bring the Wolf Clan, the same people who cared for him, to prominence, all while earning the adoration of a group of magic-wielding warrior maidens known as the Einherjar.

Volume 1
AmazoniBookJ-Novel ClubKobo
Released March 17, 2018 — ASIN: B079GT8JWC

Upcoming Releases

Reviews of The Master of Ragnarok and Blesser of Einherjar
(forthcoming)

Illustrations Sampler

Anime Adaptation
An anime adaptation has been announced and will air some time in 2018.

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